Configure the label properties for the static object as follows:

  1. Label - Enter the text to associate with the object. For example, legend on the icon or , label for Expander.

  2. Mouse Over/Mouse Pressed (For Expander, Buttons and Icons) - Graphic appears when the mouse is hovered or pressed.

  3. Display Mask - A display mask lets you specify how a particular set of properties appear while they are displayed in a Flex user interface. A display mask lets you control how input values for properties are parsed. The display code, up to 12 characters. Default is the code in the dictionary.

    For example, you want an existing phone number to appear with the format in the following example:  1 -   -   .

  4. Variable? (Button, Expander and Icons) - If selected, then the Label field holds a variable name. The value of the variable appears at run-time.

  5. Suppress? (Button and Expander Graphic) - If selected, the label is not displayed at run-time.

  6. Alignment - The position of the label in relation to the item. For Icons a window appears using the combo list for you to choose the position you want.

  7. Tooltips - The help text appears when the mouse is hovered on the object.

Labels and Static Boxes - Rules of Rendition

There are rules surrounding the rendition of labels when used with Static Boxes:

Note: Fields that are not applicable to specific object are disabled. The properties can also be set on the Object Properties Grid. Click here for more information.

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Topic ID: 500365