Purpose

.Wallpaper allows you to specify the graphic to be applied as a wallpaper to a Cycle object.
 

Syntax

Setting          ObjectReference.Wallpaper = Value

Retrieving:    Variable = ObjectReference.Wallpaper
 

Operation

ObjectReference is the Tag Name of the object
Value
is a Graphic filename
Variable
is an alphanumeric variable
 

Remarks

The retrieving command will cause the variable to contain the value in the same format it was specified.
 

Example

To set the .WallPaper property for LS1, Screen_Cycle_1, to Pal_Grn.Bmp:

Screen_Cycle_1.Wallpaper = "Pal_Grn.Bmp"


To retrieve the value of the .WallPaper property from that same cycle:

$LS_ONE_WALLPAPER = Screen_Cycle_1.WallPaper
 

Comment on this topic

Topic ID: 510099

 
 
 

Table of Contents

Index

Glossary

-Search-

Back