WALLPAPER |
DEVELOPER |
|
|
Purpose |
.Wallpaper allows you to specify the graphic to be applied as a wallpaper to a Cycle object. |
Syntax |
Setting ObjectReference.Wallpaper = Value |
Operation |
ObjectReference is the Tag Name of the object |
Remarks |
The retrieving command will cause the variable to contain the value in the same format it was specified. |
Example |
To set the .WallPaper property for LS1, Screen_Cycle_1, to Pal_Grn.Bmp: |
Topic ID: 510099